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@ -41,9 +41,9 @@ public class DrillBase implements Drill {
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}
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private void handleBlock(Block initialBlock, List<BlockPos> history, BlockPos pos, int brokenBlocks) {
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if(brokenBlocks < getConfig().maxVeinSize) {
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if (brokenBlocks < getConfig().maxVeinSize) {
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history.add(pos);
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if(tryBreakBlock(pos)) {
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if (tryBreakBlock(pos)) {
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brokenBlocks++;
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int finalBrokenBlocks = brokenBlocks;
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@ -58,12 +58,12 @@ public class DrillBase implements Drill {
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});
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long delay = getConfig().veinAnimationTicks;
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if(delay <= 0)
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for(BlockPos newPos : toBreak)
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if (delay <= 0)
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for (BlockPos newPos : toBreak)
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handleBlock(initialBlock, history, newPos, finalBrokenBlocks);
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else {
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Scheduler.get().scheduleTask(() -> {
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for(BlockPos newPos : toBreak)
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for (BlockPos newPos : toBreak)
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handleBlock(initialBlock, history, newPos, finalBrokenBlocks);
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}, delay);
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}
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@ -35,14 +35,12 @@ public abstract class BlockMixin {
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Block seedBlock = state.getBlock();
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List<ItemStack> drops = Block.getDroppedStacks(state, (ServerWorld) world, pos, null, player, mainHand);
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if (removeIfAvailable(drops, seedItem)) {
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if(player.getGameMode() != GameMode.CREATIVE) {
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if (player.getGameMode() != GameMode.CREATIVE) {
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for (ItemStack drop : drops) {
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Block.dropStack(world, pos, drop);
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}
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}
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world.getServer().executeSync(() -> {
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world.setBlockState(pos, seedBlock.getDefaultState());
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});
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world.getServer().executeSync(() -> world.setBlockState(pos, seedBlock.getDefaultState()));
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player.incrementStat(Stats.USED.getOrCreateStat(seedItem));
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cir.cancel();
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}
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