From 151fd022c43c3de70625ee96d919f4f266a851e5 Mon Sep 17 00:00:00 2001 From: Hedzer Kuijlman Date: Mon, 19 May 2025 12:06:39 +0200 Subject: [PATCH] Cleaned up code --- .../features/veinminer/drills/DrillBase.java | 10 +++++----- .../java/wtf/hak/survivalfabric/mixin/BlockMixin.java | 6 ++---- 2 files changed, 7 insertions(+), 9 deletions(-) diff --git a/src/main/java/wtf/hak/survivalfabric/features/veinminer/drills/DrillBase.java b/src/main/java/wtf/hak/survivalfabric/features/veinminer/drills/DrillBase.java index d6b6630..7885691 100644 --- a/src/main/java/wtf/hak/survivalfabric/features/veinminer/drills/DrillBase.java +++ b/src/main/java/wtf/hak/survivalfabric/features/veinminer/drills/DrillBase.java @@ -41,9 +41,9 @@ public class DrillBase implements Drill { } private void handleBlock(Block initialBlock, List history, BlockPos pos, int brokenBlocks) { - if(brokenBlocks < getConfig().maxVeinSize) { + if (brokenBlocks < getConfig().maxVeinSize) { history.add(pos); - if(tryBreakBlock(pos)) { + if (tryBreakBlock(pos)) { brokenBlocks++; int finalBrokenBlocks = brokenBlocks; @@ -58,12 +58,12 @@ public class DrillBase implements Drill { }); long delay = getConfig().veinAnimationTicks; - if(delay <= 0) - for(BlockPos newPos : toBreak) + if (delay <= 0) + for (BlockPos newPos : toBreak) handleBlock(initialBlock, history, newPos, finalBrokenBlocks); else { Scheduler.get().scheduleTask(() -> { - for(BlockPos newPos : toBreak) + for (BlockPos newPos : toBreak) handleBlock(initialBlock, history, newPos, finalBrokenBlocks); }, delay); } diff --git a/src/main/java/wtf/hak/survivalfabric/mixin/BlockMixin.java b/src/main/java/wtf/hak/survivalfabric/mixin/BlockMixin.java index 2dd9742..59049ab 100644 --- a/src/main/java/wtf/hak/survivalfabric/mixin/BlockMixin.java +++ b/src/main/java/wtf/hak/survivalfabric/mixin/BlockMixin.java @@ -35,14 +35,12 @@ public abstract class BlockMixin { Block seedBlock = state.getBlock(); List drops = Block.getDroppedStacks(state, (ServerWorld) world, pos, null, player, mainHand); if (removeIfAvailable(drops, seedItem)) { - if(player.getGameMode() != GameMode.CREATIVE) { + if (player.getGameMode() != GameMode.CREATIVE) { for (ItemStack drop : drops) { Block.dropStack(world, pos, drop); } } - world.getServer().executeSync(() -> { - world.setBlockState(pos, seedBlock.getDefaultState()); - }); + world.getServer().executeSync(() -> world.setBlockState(pos, seedBlock.getDefaultState())); player.incrementStat(Stats.USED.getOrCreateStat(seedItem)); cir.cancel(); }