8 Commits

Author SHA1 Message Date
d675832ecb Updated README for 1.4.1 release
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2025-05-20 12:20:23 +02:00
a6f8645c68 Added toggleable scrollToZoom
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build / build (push) Successful in 1m13s
2025-05-20 12:01:59 +02:00
2be7c16e8b Refactored SFKeyBindings to CameraShortcut 2025-05-20 11:59:51 +02:00
ccbb15f7c4 Fixed bug in Replenish feature
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2025-05-19 22:23:08 +02:00
05a93b5ab0 Updated README.md
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2025-05-19 20:36:47 +02:00
327c92a81c Updated README.md 2025-05-19 20:32:24 +02:00
29067365ca Added Zoom functionality 2025-05-19 20:32:00 +02:00
1ae193ada7 Greatly improved Vein Miner performance 2025-05-19 20:31:13 +02:00
8 changed files with 128 additions and 90 deletions

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@ -8,7 +8,6 @@ As a challenge I'm trying to make it as user-friendly as possible.
## Server Side
### Features
- Custom join message
![Join Message](https://i.imgur.com/7uv5lUb.png)
- Custom quit message
@ -29,9 +28,14 @@ As a challenge I'm trying to make it as user-friendly as possible.
- Open/close EC block while opening/closing SEC
- Play open & close sounds
- Vein miner
- Configurable animation (tick delay)
- Leaves veinmineable using shears
Code inspired by Inferis!
![VeinMiner](https://i.imgur.com/zOXWMNa.gif)
- Chat Calculator
- Check if operator is present before calculating
- Replenish
### Commands
- /spectator | Essentially server-side free-cam, you get put in spectator and are able to fly around, once you use the command again you get put back to where you were.
@ -44,37 +48,26 @@ Code inspired by Inferis!
![Teleportation Keybindings](https://i.imgur.com/gjO1H3d.png)
- Remove game fog (lava, water, etc.)
- All types individually toggleable
- Mod Menu integration
- Automatic config adaption (currently booleans only)
- Remove darkness effect
- Toggleable
- Keybinding for /spectator
# Currently working on
## Server Side
- [x] Chat Calculator
- [x] Check if operator is present before calculating
- Vein Miner
- [x] Configurable animation (tick delay)
- [x] Leaves veinmineable using shears
- [x] Replenish
## Client Side
- [x] Render block entities from a longer range
- [x] Toggleable via GUI
- [x] Configurable value
- [x] In GUI
- [x] Rework Mod Menu integration to be more flexible
- Render block entities from a longer range
- Toggleable via GUI
- Configurable value
- In GUI
- Mod Menu integration
DISCLAIMER: this is NOT perfect and still needs to be reworked, I'm just too lazy right now...
- The following types are accepted:
- String
- Boolean
- Float
- Integer
- [x] Zoom
- [ ] Configurable
- Zoom
- Configurable
- Smooth zoom
- Initial zoom value
- Zoom step value
- Scroll to zoom further
# To-do

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@ -4,7 +4,7 @@ import net.fabricmc.api.ClientModInitializer;
import wtf.hak.survivalfabric.config.client.ClientConfigManager;
import wtf.hak.survivalfabric.features.AngleViewer;
import wtf.hak.survivalfabric.features.RemoveDarknessEffect;
import wtf.hak.survivalfabric.features.SFKeyBindings;
import wtf.hak.survivalfabric.features.CameraShortcut;
import wtf.hak.survivalfabric.features.Zoom;
public class SurvivalFabricClient implements ClientModInitializer {
@ -18,7 +18,7 @@ public class SurvivalFabricClient implements ClientModInitializer {
// Features
AngleViewer.register();
RemoveDarknessEffect.register();
SFKeyBindings.register();
CameraShortcut.register();
Zoom.register();
}
}

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@ -1,7 +1,7 @@
package wtf.hak.survivalfabric.config.client;
public class ClientConfig {
public String configVersion = "1.0";
public String configVersion = "1.1";
public boolean renderNetherFog = false;
public boolean renderOverworldFog = false;
@ -13,4 +13,8 @@ public class ClientConfig {
public boolean lockTeleportHeadMovement = true;
public boolean manipulateBlockEntityDistance = true;
public int blockEntityRange = 512;
public boolean smoothCamera = true;
public float initialZoom = 20f;
public boolean scrollToZoom = true;
public float zoomStep = 2.5f;
}

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@ -6,7 +6,7 @@ import net.minecraft.client.option.KeyBinding;
import net.minecraft.client.util.InputUtil;
import org.lwjgl.glfw.GLFW;
public class SFKeyBindings {
public class CameraShortcut {
private static final KeyBinding CAMERA_BIND = KeyBindingHelper.registerKeyBinding(new KeyBinding("key.survivalfabric.camera", InputUtil.Type.KEYSYM, GLFW.GLFW_KEY_PERIOD, "category.survivalfabric.survivalfabric"));

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@ -7,24 +7,37 @@ import net.minecraft.client.option.KeyBinding;
import net.minecraft.client.util.InputUtil;
import net.minecraft.text.Text;
import org.lwjgl.glfw.GLFW;
import org.spongepowered.asm.mixin.Unique;
import static wtf.hak.survivalfabric.config.client.ClientConfigManager.getConfig;
public class Zoom {
private static final KeyBinding ZOOM_BIND = KeyBindingHelper.registerKeyBinding(new KeyBinding("key.survivalfabric.zoom", InputUtil.Type.KEYSYM, GLFW.GLFW_KEY_C, "category.survivalfabric.survivalfabric"));
private static final float INITIAL_ZOOM = 20f;
private static boolean SHOULD_ZOOM = false;
private static float ZOOM_STEP_VALUE = 2.5f;
private static int ZOOM_STEP = 0;
@Unique
private static boolean initialSmoothZoom;
public static void register() {
ClientTickEvents.END_CLIENT_TICK.register(client -> {
if (ZOOM_BIND.isPressed())
if (ZOOM_BIND.isPressed() && !SHOULD_ZOOM) {
if(getConfig().smoothCamera) {
initialSmoothZoom = MinecraftClient.getInstance().options.smoothCameraEnabled;
MinecraftClient.getInstance().options.smoothCameraEnabled = true;
}
SHOULD_ZOOM = true;
else {
} else if (!ZOOM_BIND.isPressed() && SHOULD_ZOOM) {
SHOULD_ZOOM = false;
ZOOM_STEP = 0;
if(getConfig().smoothCamera) {
MinecraftClient.getInstance().options.smoothCameraEnabled = initialSmoothZoom;
}
}
});
}
@ -33,7 +46,7 @@ public class Zoom {
}
public static float getZoomFov() {
return INITIAL_ZOOM - -ZOOM_STEP * ZOOM_STEP_VALUE;
return getConfig().initialZoom - -ZOOM_STEP * getConfig().zoomStep;
}
public static void modifyStep(int step) {
@ -42,9 +55,9 @@ public class Zoom {
// Clamp the zoom level so the FOV stays within [1, 110]
float zoomFov = getZoomFov();
if (zoomFov < 1) {
ZOOM_STEP = Math.round((1 - INITIAL_ZOOM) / ZOOM_STEP_VALUE) + 1;
ZOOM_STEP = Math.round((1 - getConfig().initialZoom) / getConfig().zoomStep) + 1;
} else if (zoomFov > 110) {
ZOOM_STEP = Math.round((110 - INITIAL_ZOOM) / ZOOM_STEP_VALUE);
ZOOM_STEP = Math.round((110 - getConfig().initialZoom) / getConfig().zoomStep);
}
}
}

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@ -8,6 +8,8 @@ import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import wtf.hak.survivalfabric.features.Zoom;
import static wtf.hak.survivalfabric.config.client.ClientConfigManager.getConfig;
@Mixin(Mouse.class)
public class MouseMixin {
@ -16,7 +18,7 @@ public class MouseMixin {
*/
@Inject(method = "onMouseScroll", at = @At("HEAD"), cancellable = true)
private void onMouseScroll(long window, double horizontal, double vertical, CallbackInfo ci) {
if (Zoom.isZooming()) {
if (Zoom.isZooming() && getConfig().scrollToZoom) {
if (MinecraftClient.getInstance().player != null) {
if (vertical > 0)
Zoom.modifyStep(-1);

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@ -13,7 +13,9 @@ import wtf.hak.survivalfabric.features.veinminer.VeinMinerSession;
import wtf.hak.survivalfabric.utils.Scheduler;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import static wtf.hak.survivalfabric.SurvivalFabric.LOGGER;
import static wtf.hak.survivalfabric.config.ConfigManager.getConfig;
@ -21,7 +23,6 @@ import static wtf.hak.survivalfabric.config.ConfigManager.getConfig;
public class DrillBase implements Drill {
protected VeinMinerSession session;
protected TagKey<Block> tag;
public DrillBase(VeinMinerSession session, TagKey<Block> tag) {
@ -36,11 +37,11 @@ public class DrillBase implements Drill {
@Override
public boolean drill(BlockPos startPos) {
handleBlock(session.world.getBlockState(startPos).getBlock(), new ArrayList<>(), startPos, 0);
handleBlock(session.world.getBlockState(startPos).getBlock(), new HashSet<>(), startPos, 0);
return true;
}
private void handleBlock(Block initialBlock, List<BlockPos> history, BlockPos pos, int brokenBlocks) {
private void handleBlock(Block initialBlock, Set<BlockPos> history, BlockPos pos, int brokenBlocks) {
if (brokenBlocks < getConfig().maxVeinSize) {
history.add(pos);
if (tryBreakBlock(pos)) {
@ -48,27 +49,37 @@ public class DrillBase implements Drill {
int finalBrokenBlocks = brokenBlocks;
// Put everything in a list to avoid scheduling a lot of tasks.
// Has the added benefit of only playing one sound
Set<BlockPos> toBreak = new HashSet<>();
collectAdjacentBlocks(pos, history, initialBlock, toBreak);
List<BlockPos> toBreak = new ArrayList<>();
forXYZ(pos, 1, newPos -> {
long delay = getConfig().veinAnimationTicks;
// Use final or effectively final variables for lambda
final int[] finalBrokenBlocksArr = {finalBrokenBlocks};
if (delay <= 0) {
handleBlocksInBatch(toBreak, initialBlock, history, finalBrokenBlocksArr[0]);
} else {
Scheduler.get().scheduleTask(() -> handleBlocksInBatch(toBreak, initialBlock, history, finalBrokenBlocksArr[0]), delay);
}
}
}
}
private void collectAdjacentBlocks(BlockPos pos, Set<BlockPos> history, Block initialBlock, Set<BlockPos> toBreak) {
forXYZ(pos, 1, new ForXYZHandler() {
@Override
public void handle(BlockPos newPos) {
if (!history.contains(newPos) && session.world.getBlockState(newPos).getBlock() == initialBlock) {
toBreak.add(newPos);
}
}
});
long delay = getConfig().veinAnimationTicks;
if (delay <= 0)
for (BlockPos newPos : toBreak)
handleBlock(initialBlock, history, newPos, finalBrokenBlocks);
else {
Scheduler.get().scheduleTask(() -> {
for (BlockPos newPos : toBreak)
handleBlock(initialBlock, history, newPos, finalBrokenBlocks);
}, delay);
}
}
private void handleBlocksInBatch(Set<BlockPos> toBreak, Block initialBlock, Set<BlockPos> history, int finalBrokenBlocks) {
for (BlockPos newPos : toBreak) {
handleBlock(initialBlock, history, newPos, finalBrokenBlocks);
}
}
@ -79,9 +90,12 @@ public class DrillBase implements Drill {
}
protected void forXYZ(BlockPos pos, int max, ForXYZHandler handler) {
forXYZ(pos, max, handlerPos -> {
handler.handle(handlerPos);
return 0;
forXYZ(pos, max, new ForXYZCounter() {
@Override
public int handle(BlockPos pos) {
handler.handle(pos);
return 1; // Accumulate one count for each position processed
}
}, false);
}
@ -90,14 +104,17 @@ public class DrillBase implements Drill {
}
protected void forXYZ(BlockPos pos, int max, ForXYZHandler handler, boolean forceVertical) {
forXYZ(pos, max, handlerPos -> {
handler.handle(handlerPos);
return 0;
forXYZ(pos, max, new ForXYZCounter() {
@Override
public int handle(BlockPos pos) {
handler.handle(pos);
return 1; // Accumulate one count for each position processed
}
}, forceVertical);
}
protected int forXYZ(BlockPos pos, int max, ForXYZCounter handler, boolean forceVertical) {
ArrayList<Integer> offsets = new ArrayList<Integer>();
Set<Integer> offsets = new HashSet<>();
for (int d = 0; d <= max; ++d) {
offsets.add(d);
if (d != -d) {
@ -105,39 +122,21 @@ public class DrillBase implements Drill {
}
}
String[] order = new String[]{"x", "y", "z"};
if (forceVertical) {
order = new String[]{"y", "x", "z"};
} else {
ServerPlayerEntity player = session.player;
boolean majorPitchChange = player.getPitch() < -45.0 || player.getPitch() > 45.0;
boolean majorYawChange = (player.getYaw() > 45.0 && player.getYaw() < 135.0) || (player.getYaw() < -45.0 && player.getYaw() > -135.0);
if (majorPitchChange) {
if (majorYawChange) {
order = new String[]{"y", "z", "x"};
} else {
order = new String[]{"y", "x", "z"};
}
} else {
if (majorYawChange) {
order = new String[]{"z", "y", "x"};
}
}
}
String[] order = determineOrder(forceVertical);
int counter = 0;
for (int i1 : offsets) {
for (int i2 : offsets) {
for (int i3 : offsets) {
int ix = order[0] == "x" ? i1 : order[1] == "x" ? i2 : i3;
int iy = order[0] == "y" ? i1 : order[1] == "y" ? i2 : i3;
int iz = order[0] == "z" ? i1 : order[1] == "z" ? i2 : i3;
int ix = order[0].equals("x") ? i1 : order[1].equals("x") ? i2 : i3;
int iy = order[0].equals("y") ? i1 : order[1].equals("y") ? i2 : i3;
int iz = order[0].equals("z") ? i1 : order[1].equals("z") ? i2 : i3;
int px = pos.getX() + ix;
int py = pos.getY() + iy;
int pz = pos.getZ() + iz;
counter += handler.handle(new BlockPos(px, py, pz));
counter += handler.handle(new BlockPos(px, py, pz)); // Works with ForXYZCounter, returning an int
}
}
}
@ -145,6 +144,29 @@ public class DrillBase implements Drill {
return counter;
}
protected String[] determineOrder(boolean forceVertical) {
if (forceVertical) {
return new String[]{"y", "x", "z"};
} else {
ServerPlayerEntity player = session.player;
boolean majorPitchChange = player.getPitch() < -45.0 || player.getPitch() > 45.0;
boolean majorYawChange = (player.getYaw() > 45.0 && player.getYaw() < 135.0) || (player.getYaw() < -45.0 && player.getYaw() > -135.0);
if (majorPitchChange) {
if (majorYawChange) {
return new String[]{"y", "z", "x"};
} else {
return new String[]{"y", "x", "z"};
}
} else {
if (majorYawChange) {
return new String[]{"z", "y", "x"};
}
}
}
return new String[]{"x", "y", "z"};
}
protected boolean tryBreakBlock(BlockPos blockPos) {
session.addPosition(blockPos);
boolean success = isRightTool(blockPos) && session.player.interactionManager.tryBreakBlock(blockPos);

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@ -2,7 +2,9 @@ package wtf.hak.survivalfabric.mixin;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.CropBlock;
import net.minecraft.entity.EquipmentSlot;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.HoeItem;
import net.minecraft.item.Item;
@ -39,9 +41,11 @@ public abstract class BlockMixin {
for (ItemStack drop : drops) {
Block.dropStack(world, pos, drop);
}
player.incrementStat(Stats.USED.getOrCreateStat(seedItem));
mainHand.damage(1, player, EquipmentSlot.MAINHAND);
}
world.getServer().executeSync(() -> world.setBlockState(pos, seedBlock.getDefaultState()));
player.incrementStat(Stats.USED.getOrCreateStat(seedItem));
cir.setReturnValue(Blocks.AIR.getDefaultState());
cir.cancel();
}
}