Made teleport head lock toggleable
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@ -10,4 +10,5 @@ public class ClientConfig {
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public boolean renderWaterFog = false;
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public boolean renderSnowFog = false;
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public boolean removeDarknessEffect = true;
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public boolean lockTeleportHeadMovement = true;
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}
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@ -6,6 +6,7 @@ import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import wtf.hak.survivalfabric.config.client.ClientConfigManager;
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import wtf.hak.survivalfabric.features.AngleViewer;
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@Mixin(Entity.class)
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@ -14,7 +15,7 @@ public abstract class EntityMixin {
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@Inject(method = "setYaw", at = @At("HEAD"), cancellable = true)
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private void preventYawChange(float yaw, CallbackInfo ci) {
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if ((Object) this instanceof ClientPlayerEntity player) {
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if (player.isMainPlayer() && AngleViewer.PREVENT_HEAD_MOVEMENT) {
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if (player.isMainPlayer() && AngleViewer.PREVENT_HEAD_MOVEMENT && ClientConfigManager.getConfig().lockTeleportHeadMovement) {
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ci.cancel();
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}
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}
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@ -23,7 +24,7 @@ public abstract class EntityMixin {
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@Inject(method = "setPitch", at = @At("HEAD"), cancellable = true)
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private void preventPitchChange(float pitch, CallbackInfo ci) {
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if ((Object) this instanceof ClientPlayerEntity player) {
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if (player.isMainPlayer() && AngleViewer.PREVENT_HEAD_MOVEMENT) {
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if (player.isMainPlayer() && AngleViewer.PREVENT_HEAD_MOVEMENT && ClientConfigManager.getConfig().lockTeleportHeadMovement) {
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ci.cancel();
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}
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}
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