Fixed mixin class types
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@ -16,7 +16,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import static wtf.hak.survivalfabric.config.client.ClientConfigManager.getConfig;
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@Mixin(value = BackgroundRenderer.class, priority = 910)
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public abstract class BackgroundRendererMixin {
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public class BackgroundRendererMixin {
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@Unique
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private static final Fog EMPTY_FOG = new Fog(-8.0f, 1_000_000.0F, FogShape.CYLINDER, 0, 0, 0, 0);
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@ -8,7 +8,7 @@ import org.spongepowered.asm.mixin.injection.At;
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import wtf.hak.survivalfabric.features.Zoom;
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@Mixin(GameRenderer.class)
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public abstract class GameRendererMixin {
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public class GameRendererMixin {
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/**
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* Modify Zoom FOV
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@ -8,7 +8,7 @@ import org.spongepowered.asm.mixin.injection.ModifyArg;
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import wtf.hak.survivalfabric.config.ConfigManager;
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@Mixin(ServerPlayNetworkHandler.class)
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public abstract class ServerPlayNetworkHandlerMixin {
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public class ServerPlayNetworkHandlerMixin {
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/**
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* Modify quit message
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@ -10,7 +10,7 @@ import wtf.hak.survivalfabric.commands.SpectatorCommand;
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import wtf.hak.survivalfabric.config.ConfigManager;
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@Mixin(ServerPlayerEntity.class)
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public abstract class ServerPlayerEntityMixin {
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public class ServerPlayerEntityMixin {
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/**
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* Change player list name if enabled
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