Fixed mixin class types

This commit is contained in:
2025-04-27 15:37:14 +02:00
parent 8808df1cf1
commit 4988a91e70
4 changed files with 4 additions and 4 deletions

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@ -16,7 +16,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import static wtf.hak.survivalfabric.config.client.ClientConfigManager.getConfig;
@Mixin(value = BackgroundRenderer.class, priority = 910)
public abstract class BackgroundRendererMixin {
public class BackgroundRendererMixin {
@Unique
private static final Fog EMPTY_FOG = new Fog(-8.0f, 1_000_000.0F, FogShape.CYLINDER, 0, 0, 0, 0);

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@ -8,7 +8,7 @@ import org.spongepowered.asm.mixin.injection.At;
import wtf.hak.survivalfabric.features.Zoom;
@Mixin(GameRenderer.class)
public abstract class GameRendererMixin {
public class GameRendererMixin {
/**
* Modify Zoom FOV

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@ -8,7 +8,7 @@ import org.spongepowered.asm.mixin.injection.ModifyArg;
import wtf.hak.survivalfabric.config.ConfigManager;
@Mixin(ServerPlayNetworkHandler.class)
public abstract class ServerPlayNetworkHandlerMixin {
public class ServerPlayNetworkHandlerMixin {
/**
* Modify quit message

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@ -10,7 +10,7 @@ import wtf.hak.survivalfabric.commands.SpectatorCommand;
import wtf.hak.survivalfabric.config.ConfigManager;
@Mixin(ServerPlayerEntity.class)
public abstract class ServerPlayerEntityMixin {
public class ServerPlayerEntityMixin {
/**
* Change player list name if enabled