Code cleanup
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@ -8,6 +8,7 @@ import net.minecraft.client.render.FogShape;
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import net.minecraft.world.World;
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import org.joml.Vector4f;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Unique;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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@ -17,6 +18,7 @@ import static wtf.hak.survivalfabric.config.client.ClientConfigManager.getConfig
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@Mixin(value = BackgroundRenderer.class, priority = 910)
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public abstract class BackgroundRendererMixin {
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@Unique
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private static final Fog EMPTY_FOG = new Fog(-8.0f, 1_000_000.0F, FogShape.CYLINDER, 0,0,0,0);
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@Inject(method = "applyFog", at = @At("RETURN"), cancellable = true)
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@ -57,8 +57,7 @@ public class SharedInventory implements Inventory {
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@Override
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public ItemStack removeStack(int int_1, int int_2) {
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ItemStack itemStack_1 = Inventories.splitStack(this.stacks, int_1, int_2);
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return itemStack_1;
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return Inventories.splitStack(this.stacks, int_1, int_2);
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}
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@Override
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@ -9,7 +9,7 @@ import net.minecraft.server.world.ServerWorld;
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import net.minecraft.util.math.BlockPos;
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public class VeinMinerSession {
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private static ArrayList<VeinMinerSession> sessions = new ArrayList<>();
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private static final ArrayList<VeinMinerSession> sessions = new ArrayList<>();
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public ServerPlayerEntity player;
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public ServerWorld world;
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@ -33,8 +33,8 @@ public class WoodDrill extends DrillBase {
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public boolean drill(BlockPos startPos) {
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ServerWorld world = session.world;
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int broken = 0;
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ArrayDeque<BlockPos> pendingLogs = new ArrayDeque<BlockPos>();
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ArrayDeque<BlockPos> logBlocks = new ArrayDeque<BlockPos>();
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ArrayDeque<BlockPos> pendingLogs = new ArrayDeque<>();
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ArrayDeque<BlockPos> logBlocks = new ArrayDeque<>();
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pendingLogs.add(startPos);
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String leavesBlockId = Registries.BLOCK.getId(world.getBlockState(startPos).getBlock()).toString().replace("_log", "_leaves");
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@ -57,11 +57,8 @@ public class WoodDrill extends DrillBase {
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}
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}
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// second round, leaves
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// The pending blocks are all air now,
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ArrayDeque<BlockPos> pendingLeaves = logBlocks;
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while (!pendingLeaves.isEmpty() && broken < getConfig().maxVeinSize) {
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// remove the immediately surrounding leaves around the log blocks
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broken += forXYZ(pendingLeaves.remove(), 1, newPos -> {
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int brokenLeaves = 0;
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Block newBlock = world.getBlockState(newPos).getBlock();
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