Files
SurvivalFabric/src/client/java/wtf/hak/survivalfabric/features/AngleViewer.java
AlwaysHAK 7d969d0013
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Removed Game Fog (cleaned up AngleViewer code)
2025-04-06 12:25:30 +02:00

76 lines
2.6 KiB
Java

package wtf.hak.survivalfabric.features;
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
import net.fabricmc.fabric.api.client.keybinding.v1.KeyBindingHelper;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.client.option.KeyBinding;
import net.minecraft.client.util.InputUtil;
import org.lwjgl.glfw.GLFW;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
public class AngleViewer {
private static final ScheduledExecutorService scheduler = Executors.newSingleThreadScheduledExecutor();
public static boolean PREVENT_HEAD_MOVEMENT = false;
public static void register() {
for(Angle angle : Angle.values()) {
KeyBinding keyBinding = KeyBindingHelper.registerKeyBinding(new KeyBinding(
"key.survivalfabric." + angle.name().toLowerCase(),
InputUtil.Type.KEYSYM,
GLFW.GLFW_DONT_CARE,
"category.survivalfabric.tpangles"
));
ClientTickEvents.END_CLIENT_TICK.register(mc -> {
while (keyBinding.wasPressed()) {
ClientPlayerEntity player = mc.player;
if(player == null) return;
player.setYaw(angle.yaw);
player.setPitch(angle.pitch);
PREVENT_HEAD_MOVEMENT = true;
scheduler.schedule(() -> {
if(player == null) return;
PREVENT_HEAD_MOVEMENT = false;
player.setPitch(-90);
PREVENT_HEAD_MOVEMENT = true;
scheduler.schedule(() -> PREVENT_HEAD_MOVEMENT = false, 1500, TimeUnit.MILLISECONDS);
}, 1500, TimeUnit.MILLISECONDS);
}
});
}
}
public enum Angle {
ANGLE0(-65.19f, -54.23f),
ANGLE1(-24.86f, -54.23f),
ANGLE2(-65.02f, -41.68f),
ANGLE3(-25.03f, -41.71f),
ANGLE4(24.81f, -54.23f),
ANGLE5(65.14f, -54.23f),
ANGLE6(24.98f, -41.68f),
ANGLE7(64.97f, -41.71f),
ANGLE8(114.81f, -54.23f),
ANGLE9(155.14f, -54.23f),
ANGLE10(114.98f, -41.68f),
ANGLE11(154.97f, -41.71f),
ANGLE12(204.81f, -54.23f),
ANGLE13(245.14f, -54.23f),
ANGLE14(204.98f, -41.68f),
ANGLE15(244.97f, -41.71f);
public final float yaw;
public final float pitch;
Angle(float yaw, float pitch) {
this.yaw = yaw;
this.pitch = pitch;
}
}
}