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1.4.1
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41
README.md
41
README.md
@ -28,9 +28,14 @@ As a challenge I'm trying to make it as user-friendly as possible.
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- Open/close EC block while opening/closing SEC
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- Play open & close sounds
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- Vein miner
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- Configurable animation (tick delay)
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- Leaves veinmineable using shears
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Code inspired by Inferis!
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- Chat Calculator
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- Check if operator is present before calculating
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- Replenish
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### Commands
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- /spectator | Essentially server-side free-cam, you get put in spectator and are able to fly around, once you use the command again you get put back to where you were.
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@ -43,38 +48,26 @@ Code inspired by Inferis!
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- Remove game fog (lava, water, etc.)
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- All types individually toggleable
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- Mod Menu integration
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- Automatic config adaption (currently booleans only)
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- Remove darkness effect
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- Toggleable
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- Keybinding for /spectator
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# Currently working on
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## Server Side
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- [x] Chat Calculator
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- [x] Check if operator is present before calculating
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- Vein Miner
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- [x] Configurable animation (tick delay)
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- [x] Leaves veinmineable using shears
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- [x] Replenish
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## Client Side
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- [x] Render block entities from a longer range
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- [x] Toggleable via GUI
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- [x] Configurable value
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- [x] In GUI
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- [x] Rework Mod Menu integration to be more flexible
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DISCLAIMER: this is NOT perfect and still needs to be reworked, I'm just too lazy right now...
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- Render block entities from a longer range
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- Toggleable via GUI
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- Configurable value
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- In GUI
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- Mod Menu integration
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DISCLAIMER: this is NOT perfect and still needs to be reworked, I'm just too lazy right now...
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- The following types are accepted:
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- String
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- Boolean
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- Float
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- Integer
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- [x] Zoom
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- [x] Configurable
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- Zoom
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- Configurable
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- Smooth zoom
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- Initial zoom value
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- Zoom step value
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- Scroll to zoom further
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# To-do
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@ -4,7 +4,7 @@ import net.fabricmc.api.ClientModInitializer;
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import wtf.hak.survivalfabric.config.client.ClientConfigManager;
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import wtf.hak.survivalfabric.features.AngleViewer;
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import wtf.hak.survivalfabric.features.RemoveDarknessEffect;
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import wtf.hak.survivalfabric.features.SFKeyBindings;
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import wtf.hak.survivalfabric.features.CameraShortcut;
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import wtf.hak.survivalfabric.features.Zoom;
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public class SurvivalFabricClient implements ClientModInitializer {
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@ -18,7 +18,7 @@ public class SurvivalFabricClient implements ClientModInitializer {
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// Features
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AngleViewer.register();
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RemoveDarknessEffect.register();
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SFKeyBindings.register();
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CameraShortcut.register();
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Zoom.register();
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}
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}
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@ -15,5 +15,6 @@ public class ClientConfig {
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public int blockEntityRange = 512;
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public boolean smoothCamera = true;
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public float initialZoom = 20f;
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public boolean scrollToZoom = true;
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public float zoomStep = 2.5f;
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}
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@ -6,7 +6,7 @@ import net.minecraft.client.option.KeyBinding;
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import net.minecraft.client.util.InputUtil;
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import org.lwjgl.glfw.GLFW;
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public class SFKeyBindings {
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public class CameraShortcut {
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private static final KeyBinding CAMERA_BIND = KeyBindingHelper.registerKeyBinding(new KeyBinding("key.survivalfabric.camera", InputUtil.Type.KEYSYM, GLFW.GLFW_KEY_PERIOD, "category.survivalfabric.survivalfabric"));
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@ -8,6 +8,8 @@ import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import wtf.hak.survivalfabric.features.Zoom;
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import static wtf.hak.survivalfabric.config.client.ClientConfigManager.getConfig;
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@Mixin(Mouse.class)
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public class MouseMixin {
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@ -16,7 +18,7 @@ public class MouseMixin {
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*/
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@Inject(method = "onMouseScroll", at = @At("HEAD"), cancellable = true)
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private void onMouseScroll(long window, double horizontal, double vertical, CallbackInfo ci) {
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if (Zoom.isZooming()) {
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if (Zoom.isZooming() && getConfig().scrollToZoom) {
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if (MinecraftClient.getInstance().player != null) {
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if (vertical > 0)
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Zoom.modifyStep(-1);
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