Updated README for 1.4.1 release
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2025-05-20 12:20:23 +02:00
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@ -27,10 +27,15 @@ As a challenge I'm trying to make it as user-friendly as possible.
- Shared EC Access control (via config) - Shared EC Access control (via config)
- Open/close EC block while opening/closing SEC - Open/close EC block while opening/closing SEC
- Play open & close sounds - Play open & close sounds
- Vein miner - Vein miner
- Configurable animation (tick delay)
- Leaves veinmineable using shears
Code inspired by Inferis! Code inspired by Inferis!
![VeinMiner](https://i.imgur.com/zOXWMNa.gif) ![VeinMiner](https://i.imgur.com/zOXWMNa.gif)
- Chat Calculator - Chat Calculator
- Check if operator is present before calculating
- Replenish
### Commands ### Commands
- /spectator | Essentially server-side free-cam, you get put in spectator and are able to fly around, once you use the command again you get put back to where you were. - /spectator | Essentially server-side free-cam, you get put in spectator and are able to fly around, once you use the command again you get put back to where you were.
@ -43,38 +48,22 @@ Code inspired by Inferis!
![Teleportation Keybindings](https://i.imgur.com/gjO1H3d.png) ![Teleportation Keybindings](https://i.imgur.com/gjO1H3d.png)
- Remove game fog (lava, water, etc.) - Remove game fog (lava, water, etc.)
- All types individually toggleable - All types individually toggleable
- Mod Menu integration
- Automatic config adaption (currently booleans only)
- Remove darkness effect - Remove darkness effect
- Toggleable - Toggleable
- Keybinding for /spectator - Keybinding for /spectator
- Render block entities from a longer range
# Currently working on - Toggleable via GUI
- Configurable value
## Server Side - In GUI
- [x] Chat Calculator - Mod Menu integration
- [x] Check if operator is present before calculating DISCLAIMER: this is NOT perfect and still needs to be reworked, I'm just too lazy right now...
- Vein Miner
- [x] Configurable animation (tick delay)
- [x] Leaves veinmineable using shears
- [x] Replenish
## Client Side
- [x] Render block entities from a longer range
- [x] Toggleable via GUI
- [x] Configurable value
- [x] In GUI
- [x] Rework Mod Menu integration to be more flexible
DISCLAIMER: this is NOT perfect and still needs to be reworked, I'm just too lazy right now...
- The following types are accepted: - The following types are accepted:
- String - String
- Boolean - Boolean
- Float - Float
- Integer - Integer
- [x] Zoom - Zoom
- [x] Configurable - Configurable
- Smooth zoom - Smooth zoom
- Initial zoom value - Initial zoom value
- Zoom step value - Zoom step value