Scrapped Telekinesis (for now) due to complexity
This commit is contained in:
@ -23,7 +23,6 @@ As a challenge I'm trying to make it as user-friendly as possible. (It ain't the
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- [x] Shared Ender Chest
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- [x] Shared Ender Chest
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- [x] Shared EC Access control (via config)
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- [x] Shared EC Access control (via config)
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- [x] Vein miner
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- [x] Vein miner
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- [ ] Telekinesis
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### Commands
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### Commands
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@ -34,5 +33,7 @@ As a challenge I'm trying to make it as user-friendly as possible. (It ain't the
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## Features to come
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## Features to come
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For now there are no more feautures!
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Decided to scrap Telekinesis for now due to complexity
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Other than that no more features!
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Be sure to give your idea by [opening an issue](https://git.hak.wtf/hkuijlman/SurvivalFabric/issues/new) with the label Feature Request
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Be sure to give your idea by [opening an issue](https://git.hak.wtf/hkuijlman/SurvivalFabric/issues/new) with the label Feature Request
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@ -5,9 +5,7 @@ import net.fabricmc.api.ModInitializer;
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import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
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import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
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import net.fabricmc.fabric.api.event.lifecycle.v1.ServerEntityEvents;
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import net.fabricmc.fabric.api.event.lifecycle.v1.ServerEntityEvents;
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import net.fabricmc.fabric.api.event.player.PlayerBlockBreakEvents;
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import net.fabricmc.fabric.api.event.player.PlayerBlockBreakEvents;
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import net.minecraft.entity.Entity;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.server.world.ServerWorld;
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import org.slf4j.Logger;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import org.slf4j.LoggerFactory;
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import wtf.hak.survivalfabric.commands.ReloadConfigCommand;
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import wtf.hak.survivalfabric.commands.ReloadConfigCommand;
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